Never Change a running system Why change a game mechanic that works well? The jump and run game is a proved and tested mechanic and has always worked well, since the beginning of… well, video game time. Experience a running system through the ages and different graphic styles. Credits: Vadim Bauer: Code&Concept, Samuel Vonäsch: Code&Concept,...
Talk about: New ways to control electronic music
Concert September 22 2011 Mehrspur Zürich as part of the swarm music composition course at the ICST. [vimeo]http://vimeo.com/29505578[/vimeo]
Dragica Kahlina (code / sound / version merge queen), http://www.gluggergames.ch, Tillo Bosshart (code), Kaspar Manz (code / graphics), http://xeophin.net, Janina Woods (game balance,test / graphics), http://about.me/janinawoods, We used Processing/Java to make this game. More info on Global Game Jam page.
On this video game I did the AI, including the RTS part and the enemy behavior, but not the pathfinding. More info on this game on wikipedia.
I was reponsible for coding the enemy behaviour in this video game. More info on wikipedia.
Herbert Balasin and Dragica Kahlina 2001 Class. Quantum Grav. 18 2999 doi:10.1088/0264-9381/18/15/313 We propose a generally covariant version of the Schrödinger equation suitable for general relativity by quantizing the geodesic deviation equation. The resulting wave equation depends on the (geodesic) trajectory of the observer. It is first order in `time’ and second order in the...