NCARS Global Game Jam 2012
Never Change a running system Why change a game mechanic that works well? The jump and run game is a proved and tested mechanic and has always worked well, since the beginning of… well, video game time. Experience a running system through the ages and different graphic styles. Credits: Vadim Bauer: Code&Concept, Samuel Vonäsch: Code&Concept,...
Control your music CreativeMornings Zürich 2012
Talk about: New ways to control electronic music
ATMOS CREASPHERE 2011
Concert September 22 2011 Mehrspur Zürich as part of the swarm music composition course at the ICST. [vimeo]http://vimeo.com/29505578[/vimeo]
Textinction Global Game Jam 2011
Dragica Kahlina (code / sound / version merge queen), http://www.gluggergames.ch, Tillo Bosshart (code), Kaspar Manz (code / graphics), http://xeophin.net, Janina Woods (game balance,test / graphics), http://about.me/janinawoods, We used Processing/Java to make this game. More info on Global Game Jam page.
SpellForce 2: Shadow Wars 2006
On this video game I did the AI, including the RTS part and the enemy behavior, but not the pathfinding. More info on this game on wikipedia.
Spellforce: The Order of Dawn 2003
I was reponsible for coding the enemy behaviour in this video game. More info on wikipedia.
Quantum light from beyond the event horizon 2001
Herbert Balasin and Dragica Kahlina 2001 Class. Quantum Grav. 18 2999 doi:10.1088/0264-9381/18/15/313 We propose a generally covariant version of the Schrödinger equation suitable for general relativity by quantizing the geodesic deviation equation. The resulting wave equation depends on the (geodesic) trajectory of the observer. It is first order in `time’ and second order in the...

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